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Author Topic: Fan Interview - Operation Darkness!  (Read 12745 times)
djpubba
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« on: May 04, 2008, 11:52:13 PM »

One of the things we like to do in our strategy guides is to let fans interview the people behind the game and print the questions and answers inside the guide. This time is no exception. We've checked with Atlus and Operation Darkness's project lead, Sammy Matsushima, will be available to answer whatever questions you may have burning in your mind about this awesome title. Some other members of the production team may be, as well.

Some guidelines and things to remember:

  • You won't get paid.
  • You will get credit. We can credit your alias or your real name if you tell it to us.
  • Questions about what to expect in the game should be avoided. Anything that's going to get answered will be printed in the guide, which will ship around the same time as the game. Therefore questions about what will be in the game probably won't be used since the game will be out by the time the interview has run and everyone will have their answers by seeing it first hand in the game themselves. There may be exceptions to this if it's a good question.

Post your questions in this thread.

The deadline to get your questions in for consideration is 5/13/08.

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Shinogu
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« Reply #1 on: May 05, 2008, 12:05:52 AM »

Please answer honestly: How the heck did the premise for this game come to fruition? It must have been nigh impossible to pitch even the concept to your bosses!
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« Reply #2 on: May 05, 2008, 12:37:11 AM »

Given that this is a genre of game that is mostly popular in Japan, why was the game made for the Xbox 360, which is by far the least popular console in that country?
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« Reply #3 on: May 05, 2008, 04:55:38 AM »

Ooh a interview, it's been a while.

Given that Adolf Hitler himself rarely makes an appearance in games set during WWII, what made you decide to include him as a character in your game?
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« Reply #4 on: May 05, 2008, 06:37:35 AM »

Question:

1) Will the games story line have actual historical ties with hitlers obsession with the occult such as the Aryans and the Lost Land, the Spear of Longinus or is WWII and Nazis just a template for a zany fantasy game?
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« Reply #5 on: May 05, 2008, 11:58:54 AM »

Can we expect from you more turn-based games like Operation of Darkness?
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« Reply #6 on: May 05, 2008, 02:40:55 PM »

Are there any plans for a next gen entry in the Metal Max/ Saga franchise?  Also, what do you think is the hardest part of making a next gen game for smaller developers?
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« Reply #7 on: May 08, 2008, 08:12:38 AM »

I know its a little early to ask but are there any plans for a sequil made in ww1 times or any of the other wars?
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djpubba
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« Reply #8 on: June 04, 2008, 03:57:55 PM »

Wow, we just got the interview questions back and the answers are *really* good and interesting. Very good reading! Much more candid answers than you usually see. Seems like no PR filter!

Here are the questions that got answered. We haven't laid out these pages yet, so if we end up having to cut any of these for space, I'll post the answers here later.

Shinogu: How the heck did the premise for this game come to fruition? It must have been nigh impossible to pitch even the concept to the bosses!

Answered by: Ken Ogura, Producer of Operation Darkness, SUCCESS Corporation
 
TOON SNAKE: Given that this game's genre is mostly popular in Japan, why was the game made for the Xbox 360, which is by far the least popular console in that country?

Answered by: Ken Ogura

Noccy: Given that Adolf Hitler himself rarely makes an appearance in games set during WWII, what made you decide to include him as a character in your game?

Answered by: Ken Ogura

KulturTerror: Does the game feature Hitler's obsession with the occult, such as the Aryans and the Lost Land or the Spear of Longinus, or are the Nazis just a template for a zany fantasy game?

Answered by: Ken Ogura
 
Riverking: What do you think is the hardest part of making a next-gen game, for smaller developers?

Answered by: Ken Ogura
 
snowstorm52: What was the reason behind creating the story, characters, and world that this game takes place in?

Answered by: Ken Ogura
 
snowstorm52: What are some of the things that didn't quite make the cut to be in the game, whether it be due to time or budget constraints? Was there anything you particularly are upset about that didn't get included?

Answered by: Ken Ogura
 
lobitoh: Since the game is based on strategy, I figured it out that most weapons are from world wars. Are there any bonus weapons that are maybe futuristic?

Answered by Sammy Matsushima, Project Lead, Atlus U.S.A.
 
LastEpoch: When translating the game from Japanese to English, were there any sort of cultural sensitivities you had to observe, or vice versa, or were you more free to say things in English that would not be allowed in Japan?

Answered by: Jason Ruper, Editor, Atlus U.S.A.

LastEpoch: What kind of media (i.e. books, movies, other games, etc.) had the most influence on the story of Operation Darkness?

Answered by: Ken Ogura
 
LastEpoch: What inspired the team to make a strategy game about werewolves in World War II?

Answered by: Ken Ogura
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Shinogu
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« Reply #9 on: June 04, 2008, 05:04:17 PM »

Look forward to reading up. Nice to hear that the answers are interesting. I don't want corporate line in my interviews. >_>
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Thank you for your continued support of everything that is wrong with game design today.

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Lynxara
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« Reply #10 on: June 05, 2008, 03:06:46 AM »

I thought the answers were pretty cool, as far as that goes.
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